I’ve been learning about biological ageing over the last few months for a project. There’s so much to take in just on the basics, let alone the new research coming out. To help myself make sense of it, I’ve decided to write up my notes on various papers, starting with The Hallmarks of Aging.
I’ve been flummoxed by some basic statistics questions recently. I’m not alone in this, as it’s a common one for students and 17th-century gamblers. I’m taking this chance to note this down for when I make the same mistakes again.
Rust, Scala, and many other languages let you use a kind of or to represent errors.
In Scala it might be
Either<E, T>, and in Rust it’s likely to be
E represents an error, and the awkward part of this is chaining together results with different types for
This post contains my notes on this, for Rust.
It’s now been a few years of using the Findster Duo pet tracker, and it’s time to share a couple of tips for making the most of it. They are: permanently attach the Findster to a collar; and start the app early in your walk.
I’m wrangling some job automation via email, again. I decided to do this in Rust, although part of me was wondering why bother?
I’ve been learning a little bit of biology during 2019, specifically genetics and epigenetics. This post lists out the resources I’ve been using.
Creative Scala and Essential Slick use mdoc, as will Scala with Cats in the next edition. mdoc helps us be sure the code we describe works, no matter how often we update the text. It does this by typechecking and running the Scala source in our text.
Before mdoc we used the mighty tut. We’ve learnt a few tricks as we switched from one to the other, and collected them together in this post.
TL;DR it works great; you should consider it.
The one where we lit up the Xmas LEDs for the first time.
Building on what we learned about RTFM last week, we converted our blinky code to use the RTFM scheduling facilities.
This week we learned about Real-time For the Masses (RTFM), which gives us tools for concurrent programming on our embedded hardware.